Status Effects

Status effects are tracked using Status-Effect-Markers. At the End of each Cleanup Phase one Status-Effect-Marker of each kind is removed from every Unit.

The strength of a Status Effect often depends on the amount of Markers stacked on to any given Unit. In this case [x] refers to the number of markers of the given type stacked on the unit.

> A Unit with 3 Bleeding Markers on it would take 3 damage at the start of the Cleanup Phase, then one of the markers would be discarded. <

Status Effect List

Armoured

Every time this Unit would take damage remove any number of Armoured-Markers from it. Reduce the damage taken by 1 for every Armoured-Marker removed this way.

Bleeding [x]

A bleeding Unit takes x damage every Cleanup Phase.

Buffed [x]

A buffed Unit gains +x to its ATK score.

Burning

A burning Unit takes 2 damage every Cleanup Phase

Confused

A confused Unit must flip a coin whenever it wants to Move or take an Action. On Heads it fails to do so, the Action or Movement is considered to have been used.

Enraged [x]

An enraged Unit gains +x to its ATK score and reduces every damage taken by x.

 

Frightened

A frightened Unit cannot use its Action to Attack or to Capture a Resource-Field.

Hastened

A hastened Unit can take one additional Action per Turn..

Petrified

A petrified Unit can take no Actions, cannot Move, cannot take Reaction Strikes and can not use any non-passive Abilities.

Poisoned [x]

A poisoned Unit takes 1 damage every Cleanup Phase and reduces its ATK score by x.

Regeneration [x]

A regenerating Unit heals x HP every Cleanup Phase.

Shielded

Every time this Unit would take damage remove 1 Shielded-Marker from it. It takes no damage.

One Attack or Ability causing 5 damage would remove 1 Shielded-Marker, not 5.

Scroll to Top